That's heavily stacked against you, so I advise you to avoid those offers unless absolutely necessary. The only NPC offers available are 10-for-1, meaning you pay 10 goods to get 1 of another. And that's assuming you'll actively collect your goods every 4 hours, so it's in reality much longer that.įor an easy fix, you can use the market feature to trade goods between other players. To put that into perspective, that's 11.6 days worth of jewelry. For example, in order to unlock Monarchy, you must pay 30 gold and 70 jewelry. In the Early Middle Ages, however, the amount of goods required start to get really large. Starting in the Iron Age, technologies required goods to unlock. For example, you could earn unattached military units (ones without a respective age or military building.) I highly recommend to focus on researching Economics to unlock this feature. This is a place where you can exchange your items for valuable goods. One of the highlights of the Early Middle Ages is the Antiques Dealer. Later, you should research Leather Working and replace the Tannery with a Shoemaker. This gives you back 12 population points. Butchers cost 66 population, while Tanneries only need 54.This grants you an extra 3 units of land to use. Butchers are 4x3, while Tanneries are 3x3.This unlocks the Tannery, a production building that produces as much as a Butcher. The first thing you want to do is research Tanning, if you haven't already.
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